make a planet shader part2

How To Make a Planet shader in Blender – Part 2!

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Well, you know, when you want a job done right, you had better make a bit more effort.

If you followed the first Planet shader Tutorial, [Link here] then this is a must see as it adds all the things that the planet shader was really missing. Yep, clouds, atmosphere and city lights on the dark side.

In it we use multiple voronois to create a random-ish city block lighting system as well as a method for the clouds that is very similar to the landscape fractals. And then we add that atmosphere!

Please watch the video, leave a comment, and if you can think of something you wanted to know how to do in Blender drop me a line and I’ll make a tutorial for it if I can!

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

Are there any Procedural Texture Tricks in Blender?

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You know, I’m glad you asked that!

There are a few things that you can do with some of the procedural texture that people don’t necessarily know about. They are there, but without wiggling stuff about, you’d never see them. So here is just one of the thing you can do with Noise, whiteNoise, Musgrave and Voronoi textures that people don’t often let you know about.

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.