ONE BY ONE: Particle Systems – PART 3 Use Boid Particles for flocking! Plus a bit of BLENDER 3.0!

I love Blender…

But I’m still a bit confused by the Boids Physics section. Based on the Boids AI system written by Craig Reynolds in 1986 – I know, 1986!! – it is a fight or flight artificial intelligent flocking system. But it’s controls are a bit twitchy to say the least, including a brain system that works as a list from the top down and the fact that you can only set the fuzzy logic side of these en masse, not being able to set the flocking lower or higher than, say, the fight instinct.

That could be better.

Also, and I’m not moaning, but it would be nice if, say, when you are adding a flock of birds to your system, you could add them as a collection of objects that you could loop through, so you could add an animation to them.

I managed to do this in Maya back in 2008 for a 3DWorld Magazine Tutorial – you can see the results here:

https://youtu.be/R-h55CGWrgQ

And the tutorial here:

https://gen-vfx.com/2019/10/23/how-do-i-simulate-a-flock-of-birds

I do mention, whilst doing this tutorial, that there is an add-on (paid) that takes a bit of the mystery out of the setup and offers a lot of choices in the process such as models (birds, insects, butterflies etc) and flight motion (flocking and motion specifically) without all the messy twiddling I got up to in this tutorial.

https://www.blendermarket.com/products/spyderfy-bug-system-add-on I recommend trying it out..

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL: Using Cryptomattes in Blender!

I love Blender…

And, no I can’t believe I’m saying this, but I’m really starting to like the compositor.

Don’t get me wrong, it ain’t no Nuke, Fusion or, perish the subscription fee, After Effects, but it’s pretty on the money for a lot of stuff.

And the cryptomatte node is awesome. Plain awesome. No scratch that, there’s nothing “plain” about cryptomattes.

And they’re a little difficult to get your head around when you try to use them for the first time, so here’s my explanation tutorial with a very basic scene – threw it together in a couple of hours so it’s nothing brilliant – showing how you implement it to change not only a mesh, but also a material.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL: Quick and simple Studio Lighting in Blender that looks Great!

I love Blender…

…and it’s main shader, the Principled BSDF is really good at creating any base look, from metal to ceramics and glass then all the way to mud.

But bad lighting makes for bad looking renders. The best way to make your renders look good is to get as close to real world lighting as possible. It’s a fact. It’s why HDRI maps are so popular for lighting a scene. They’re already real. But, even though there are studio environment HDRI’s sometimes you want to simulate the lighting in a studio with what you have in Blender.

To do this you need to have a good idea about how a studio lights it’s scenes. So I thought I would show you the simple and efficient way to use Blender’s area lights to simulate a realistic lighting setup.

Studio lighting can start with a single light, which can be all you need for a beautiful portrait, to something huge and elaborate for a car shoot. A product shot, particularly of something like, say, a lamp or a food mixer, can be achieved with as little as three well placed and correctly powered lights.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL: Animating Displacements with Drivers

I love Blender…

Turns out a lot of you love it to! Which is ace! And one of you lovely people, who has a channel called “Spittin’ Game” about a making a computer game from scratch, had a question about multiresolution putting multires information back onto a low res model.

Something normally done with texture maps and then they are animated in conjunction with shape keys so the shape change drives a wrinkle or a pore stretch etc.

Spittin’ – if I can call you that – said it might be easier to see what I meant. How perfect a push was that! So here is the tutorial on driving displacement maps in shaders using driven keys – I found a quick method for making these too! – from shape key controls. As usual, this is about method, not looks. I am not a character modeler, and any skills I had have been lost through the lack of using the muscle, so please forgive the model and appreciate the method.

Laters!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL: How to build a better Camera in Blender!

I love Blender…

And before I loved blender I loved Maya. I still love Maya (shh, don’t tell anyone!)

But I hated it’s camera. So I made a better camera. And in order to teach you a little about drivers and properties, I’ve made you one in Blender. Here, I teach you here to do it for yourself, of course, and show some of the pitfalls, but I am also giving away the final camera FOR FREE here on gumroad:

https://gumroad.com/js/gumroad.js Buy my product

Please go get it and do some animation with it. Then do a playblast, eevee render or a cycles render and send it to me. I’d love to put it up here on the channel.

Laters!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

ONE BY ONE: Using the Lattice Modifier in Blender!

I love Blender…

And sometimes it does things better than the competition, IMHO. The first time I tried to apply a lattice in Blender, I couldn’t work out how it worked at all. In every other piece of software I had used, you picked your polygon object and applied the deformer. The software worked it out.

Lattices in Blender are part of the modifier stack and, therefore, require connecting. I think there is an addon that does it automatically, but going through the motions is a good way to learn. one of those “Learn the rules to break them” situations.

Anyway, here is a simple guide top using lattices for animation and why they do more than the ones in, for example, Maya.

Sorry, Autodesk, yet again!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

ONE BY ONE: Learn The Skin Modifier in Blender

I love Blender…I’m getting predictable, aren’t I..? I know it. But I do. Plus the modifier stack is ace. Nothing new, there’s been one in 3DSMax since it was 3D Studio.

One of those modifiers is called the Skin Modifier. it’s a way of taking all on the edges of your model and forming a cage around them, at the same time turning off the underlying structure, so it’s good for cages, fences and all sorts of structures like that.

The thing is it wasn’t meant for that. It was meant for making more organic shapes, either for rigging automatically to make trees or brachiating structures that needed animating or, more importantly, for prototyping simple models quickly as a base on which to develop, so it has been amazing for making simple creatures that can be worked up in sculpt mode.

As you’ll see here, I am no means a sculptor. there are far better people out there who can each you about that.

But I can show the principles of how to start making a structure that you can sculpt later.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

One by One – The Screw Modifier in Blender

I love Blender…

It rocks. Period. And when it comes to modelling I am finding more and more that I can do faster iterations of objects than in Maya.

With the modifier stack in play, I can duplicating and making a new version can be done in minutes. But what about the simple things? What about revolving a profile to make a solid object? Where is that function? I can’t see revolve? Or Lathe? Or anything that sounds like turn-me-around-to-make-a-solid…oh, Screw does that?

Yes, the Screw Modifier does exactly that. And more.

Screw thread? Yes! Animatable Spring? Yes! Watch this video to find out how.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

One by One – Multiresolution Modifier

I love Blender…

But the one thing I know I need to spend more time on within it is Sculpting. It’s not my strongest point. However, even though a lot of people use it for sculpting, there is actually more you can do the the Multiresolution modifier than just “subdivide” and “Sculpt”

So a quick modifier One to One look over. Hope you like it.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

Planar Tracking in Resolve

A friend of mine, his name is Doug, asked me if I could do a quick tutorial about how to perform a planar track in Resolve. Now, I was surprised as this guy is a God at Resolve, grading is his specialty. And of course there it was, grading, not doing Fusion things. So, with a history of compositing in After Effects and Fusion, as well as a little Nuke, I took it upon myself to do exaclty that for him. And also for you.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.