Being able to deform the shape of something its quite important when it comes to animation. The most simple rig uses deformers to simulate bending, twisting and volume changes and these are all accomplished with deformers. Some of the best facial rigging comes from a conjunction between bones, shape keys and deformers.
How to make an animating page turn and a book in Maya First published in October of 2006 – wow, was it really 11 years ago? – This is a tutorial to recreate something like the book from Shrek. The question was sent to me by a Paul Greenwood, wanting to know how it should […]