Tag: texturing

  • TIPS: My personal Top 10 Blender Tips and Shortcuts!

    Being able to deform the shape of something its quite important when it comes to animation. The most simple rig uses deformers to simulate bending, twisting and volume changes and these are all accomplished with deformers. Some of the best facial rigging comes from a conjunction between bones, shape keys and deformers.

  • ONE BY ONE: The vertexWeightProximity Modifier! Unsurprisingly, it’s good. Really good!

    Being able to deform the shape of something its quite important when it comes to animation. The most simple rig uses deformers to simulate bending, twisting and volume changes and these are all accomplished with deformers. Some of the best facial rigging comes from a conjunction between bones, shape keys and deformers.

  • ONE BY ONE: Shading using the Geometry Input Node Random Per Island in Blender!

    I love Blender I think I have made that pretty clear in the last 22 videos. But I also love Krita, a free open source painting application that has some amazing tools in it. So today we’re starting with a very quick fix of Krita, where I show you how to use it to make a texture tile using the wrap-around feature and a clone brush. Like Photoshop, but the tools got there first in Krita!

  • How To Make a Planet shader in Blender – Part 2!

    How To Make a Planet shader in Blender – Part 2!

    Well, you know, when you want a job done right, you had better make a bit more effort. If you followed the first Planet shader Tutorial, [Link here] then this is a must see as it adds all the things that the planet shader was really missing. Yep, clouds, atmosphere and city lights on the […]

  • Are there any Procedural Texture Tricks in Blender?

    Are there any Procedural Texture Tricks in Blender?

    You know, I’m glad you asked that! There are a few things that you can do with some of the procedural texture that people don’t necessarily know about. They are there, but without wiggling stuff about, you’d never see them. So here is just one of the thing you can do with Noise, whiteNoise, Musgrave […]