TUTORIAL – Baking out UVProject into a UVMap in Blender!

I love Blender…

But sometimes they way it does things leads a little to the imagination.

Take converting a UV projection to a UVMap, it should be a one, maybe two click operation.

It’s not.

You need to create a UVMap for your object and then another for the original projection and then you have to make sure that the Projection UV is active, but you have to have the UVMap selected as well… It’s overly complex.

But, once you know it, it’s quick to achieve.

On occasion, this rambling 14 minutes sounds a bit off, but watch along and you’ll get the idea! Take care and speak to you soon!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL: Fspy and UVProject in Blender! – making photoreal scenes with little effort that look ace!

I love Blender…

And I tell people a lot about how much it can do. Yet, People often think it doesn’t do the same sort of stuff that people can do in Maya and 3DSMax in regards to TV quality visuals.

A lot of visuals are faked by using real photographs. Guess what? Blender can do that too.

So on this tutorial, we talk about two things, Fspy and UVProject. Fspy is a free, open source software that creates a camera and it’s position from the vertical and horizontal planes in our picture and exports them into Blender via an addon that you get when you get the software. And UVProject is a modifier – see I’m still all about the modifiers – that makes the UV mapping for your shader correspond with the view from your camera.

Couple these two together, and you can quickly create scenes that would take forever to build and shade.

And Hollywood has been using this process for years to make environments seem real.

You can find out more about Fspy here:

https://fspy.io/

The photo used in this tutorial has come from unsplash

https://unsplash.com/photos/K5sjajgbTFw

And the person who photographed it is Nolan Issac:

https://unsplash.com/@nolanissac

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

Tips and Tricks: Painting in Krita, Making Planks semi-procedurally and adding IES lights to Blender

I love Blender…

I think I have made that pretty clear in the last 22 videos.

But I also love Krita, a free open source painting application that has some amazing tools in it. So today we’re starting with a very quick fix of Krita, where I show you how to use it to make a texture tile using the wrap-around feature and a clone brush. Like Photoshop, but the tools got there first in Krita!

You can download it at:

https://krita.org/en/

The photo we use in it is by Pandav Tank who supplies free photographs anyone can use at Unsplash.com. https://unsplash.com/@pandavtank

Unsplash is a free-to-use, attribution required website that allows photographers to get there photos out in the world so people can use them on projects for free. It’s superb.

https://unsplash.com/

Following this we load this into Blender and add it to the floor shader and go through the motions of making a plank shader procedurally, albeit with a texture to work with first.

Lastly we get to talk about IES lights. These are mathematical models of actual lights, giving accurate falloffs and light looks perfect for Archvis work.

For a massive amount of IES profiles, go to: https://ieslibrary.com/en/browse

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

Speedthru: Hovercar

I mentioned in the last video post that I love modeling. I do. So I thought I would set myself a speed challenge to build a 3D car in 3 hours. And I did it. Pretty Much. I did make it a bit easier for myself by removing the need for wheels, going down the hover car route, but that in and of itself brought up a couple of challenges.

Anyway, I sped up the recordings and, apart from a small section where I built the wing mirrors which was lost due to unforeseen recording naming issues, it’s all down here, from Default Cube to fully shaded.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

How To Make a Planet shader in Blender – Part 2!

Well, you know, when you want a job done right, you had better make a bit more effort.

If you followed the first Planet shader Tutorial, [Link here] then this is a must see as it adds all the things that the planet shader was really missing. Yep, clouds, atmosphere and city lights on the dark side.

In it we use multiple voronois to create a random-ish city block lighting system as well as a method for the clouds that is very similar to the landscape fractals. And then we add that atmosphere!

Please watch the video, leave a comment, and if you can think of something you wanted to know how to do in Blender drop me a line and I’ll make a tutorial for it if I can!

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

Are there any Procedural Texture Tricks in Blender?

You know, I’m glad you asked that!

There are a few things that you can do with some of the procedural texture that people don’t necessarily know about. They are there, but without wiggling stuff about, you’d never see them. So here is just one of the thing you can do with Noise, whiteNoise, Musgrave and Voronoi textures that people don’t often let you know about.

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

How do I make a planet Shader in Blender?

You know, I’m glad you asked that!

And Here you can find out exactly how to do that. The tutorial went live on Friday the 27th of November 2020 and from this point on there will be tutorials dropping every Friday for as long as I am able to do them. I’ve already started working on an update to this tutorial, but if you want to know the principles behind the Principle BSDF Planet Shader, then look no further.

Making a Planet Shader in Blender

You can get the final scene here too.

https://gumroad.com/js/gumroad.js Buy my product

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.