Tips and Tricks – Texture Painting

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There are always things you can learn about in Blender, it’s really diverse for a free package. And even though it’s not the best at painting textures in, it gives it a pretty good go.

In this tutorial I talk about how to paint in the workspace as well as how to use multiple UVmaps with texture paint to allow you to do clever things on what might be messy UVs, without going in and having to change what already works!

It’s not a long one, but it’s there to get you started.

Take a look at the video below. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

one by one the build modifier

One By One – the Build Modifier

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The Build modifier in Blender is another of those, “well this is good, but whatever can I do with it?” modifiers. It’s just not great on it’s own. Add in an edge split, displace and some other guff then woohoo, you’ve got MGFX heaven.

But once you understand how it works, you can see the possibilities of what you can achieve with it without needing another modifier at all.

Take a look at the video below. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

how to array

One By Ones

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Hi there, Gary Here

Just wanted to let you know that there is a new tutorial out for January, ever though it was released at the very end of 2020 – the Bevel Modifier One by One.

Here it is:

It’s a really interesting modifier, as you can control the bevel on an edge by edge weight basis as well as create custom contours for your bevel.

Far better than a standard bevel in any other software I know…cough Maya cough.

Goodbye 2020! Roll on the madhouse that 2021 is looking like!

Take care and stay safe.

how to array

One By One – the Array Modifier

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There’s lots to get your head around in Blender, but when addressed one at a time, you can see the potential in all of them.

So I decided I would start a special stream of tutorials whih concentrate on each of the modifiers.

There are tutorials on the web that go through all of the modifiers in one big rush, and they’re pretty damned cool, but I wanted to do each one as fully as possible in a single video.

So here is the first one – the Array Modifier. It’s a bit epic, truth be told. It’s a lot more powerful than a simple instance and, coupled with another modifier, it produces things that would take ages to do by hand.

Anyway, please watch the video, leave a comment, and if you can think of something you wanted to know how to do in Blender drop me a line and I’ll make a tutorial for it if I can!

Take care and stay safe.

make a planet shader part2

How To Make a Planet shader in Blender – Part 2!

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Well, you know, when you want a job done right, you had better make a bit more effort.

If you followed the first Planet shader Tutorial, [Link here] then this is a must see as it adds all the things that the planet shader was really missing. Yep, clouds, atmosphere and city lights on the dark side.

In it we use multiple voronois to create a random-ish city block lighting system as well as a method for the clouds that is very similar to the landscape fractals. And then we add that atmosphere!

Please watch the video, leave a comment, and if you can think of something you wanted to know how to do in Blender drop me a line and I’ll make a tutorial for it if I can!

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

Are there any Procedural Texture Tricks in Blender?

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You know, I’m glad you asked that!

There are a few things that you can do with some of the procedural texture that people don’t necessarily know about. They are there, but without wiggling stuff about, you’d never see them. So here is just one of the thing you can do with Noise, whiteNoise, Musgrave and Voronoi textures that people don’t often let you know about.

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.