How To Make a Planet shader in Blender – Part 2!

Well, you know, when you want a job done right, you had better make a bit more effort.

If you followed the first Planet shader Tutorial, [Link here] then this is a must see as it adds all the things that the planet shader was really missing. Yep, clouds, atmosphere and city lights on the dark side.

In it we use multiple voronois to create a random-ish city block lighting system as well as a method for the clouds that is very similar to the landscape fractals. And then we add that atmosphere!

Please watch the video, leave a comment, and if you can think of something you wanted to know how to do in Blender drop me a line and I’ll make a tutorial for it if I can!

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

Are there any Procedural Texture Tricks in Blender?

You know, I’m glad you asked that!

There are a few things that you can do with some of the procedural texture that people don’t necessarily know about. They are there, but without wiggling stuff about, you’d never see them. So here is just one of the thing you can do with Noise, whiteNoise, Musgrave and Voronoi textures that people don’t often let you know about.

You can get the final scene here too.

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

How do I make a planet Shader in Blender?

You know, I’m glad you asked that!

And Here you can find out exactly how to do that. The tutorial went live on Friday the 27th of November 2020 and from this point on there will be tutorials dropping every Friday for as long as I am able to do them. I’ve already started working on an update to this tutorial, but if you want to know the principles behind the Principle BSDF Planet Shader, then look no further.

Making a Planet Shader in Blender

You can get the final scene here too.

https://gumroad.com/js/gumroad.js Buy my product

You don’t have to give me any money, just set it to £0 and you’ll get it too, but if you liked this, please subscribe, follow me in Instagram at @gen_vfx and keep coming back here for more tutorial goodness.

Take care and stay safe.

EXTRA! EXTRA! READ ALL ABOUT IT!!!

So, a while ago I added a post that I was going to put up a planet shader tutorial on the internet.

And it’s going live on Friday!

A while ago a comment came in about to the Planet Shader tutorial I did years ago in Maya, asking for a video tutorial as they found them easier to follow. Well, I “ummed” and “aahhed” about it, considered if I had enough time to do it again in Maya and then thought, you know, why not?

But I decided I was not going to do it in Maya. I decided I was going to do it, in Blender.

I go on about how good this software is all the time. I use it more and more for modelling, making provisional designs in, and then passing them up to Maya for finishing. So I thought, “I need to make more use of this and this is a great excuse.”

After doing my first pass of the video, I decided I could do a better job, so I did, then I tried again and the third time I went “Yes!”

So on this Friday at 12.00pm GMT the first of my Blender Tutorials is going live in my youTube channel “GEN VFX”

Here’s the splash screen for the video:

planet shader tutorial on GENVFX

And you’ll be able to find the tutorial by following this link:

And just to let you know, I’ll be posting a new tutorial each Friday from that point on until I run out of ideas so that should keep me going for about a hundred years.

Take care and speak to you soon.