Tag: modeling

  • ONE BY ONE: Using the Lattice Modifier in Blender!

    Lattices in Blender are part of the modifier stack and, therefore, require connecting. I think there is an addon that does it automatically, but going through the motions is a good way to learn. one of those “Learn the rules to break them” situations.

  • ONE BY ONE: Learn The Skin Modifier in Blender

    One of those modifiers is called the Skin Modifier. it’s a way of taking all on the edges of your model and forming a cage around them, at the same time turning off the underlying structure, so it’s good for cages, fences and all sorts of structures like that.

  • One by One – The Screw Modifier in Blender

    When it comes to modelling I am finding more and more that I can do faster iterations of objects than in Maya. With the modifier stack in play, I can duplicating and making a new version can be done in minutes.

  • One by One – Multiresolution Modifier

    I know I need to spend more time on within it is Sculpting. It’s not my strongest point. However, even though a lot of people use it for sculpting, there is actually more you can do the the Multiresolution modifier than just “subdivide” and “Sculpt”

  • Speedthru: Hovercar

    A timelapsed speedup of building a hover car from a concept drawing to completion