ONE BY ONE: Everything about quickly making Ripples in Blender with the Wave Deformer!

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I love Blender… And, no surprises, I love everything there is to know about it’s toolset.

Today we are going to be talking about the Wave Deformer. Did you know you can make more than just a wave with it? Its default is to make ripples, which is great, but did you know it can also make a shockwave effect using a single ripple and adding a texture to it?

Really, it’s sooo useful. Anyway, enough of me. Enjoy the modifier and replicate it yourself.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

ONE BY ONE: Secrets to making perfect displacement maps and using them in Eevee and in Cycles!

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I love Displacements in Blender!

How about that for a switch! Making changes? It must be a Thursday!

But don’t worry, I still love Blender.

And I love the two different ways to make displacements in blender. The Displace Modifier is a lot more powerful that people give it credit for and, of course, you can view it in the viewport. The power of Eevee. But the old “experimental” way of doing it at render time is still pretty smart. In this one by one we start off in Krita explaining the right way to make a displacement map, then use it in both Eevee and Cycles to find out which is better. It’s a close call!

Anyway, onto the good stuff”

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

Tutorial: Ancient Hilltop Part 3 – Comping in DaVinci Resolve’s Fusion! Let’s make CGI look great!

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I love Blender… …but I also love Resolve! Thank you DaVinci for keeping one of the world’s best compositing softwares – still used on TV and Film – alive and shoe-horning it into Resolve. Really. Not a hint of sarcasm, this is ultimately the best thing you ever did, DaVinci.

(Not a sponsor…yet!)

Anyhoo, here we are, all our scene animated, rendered and ready to make look like something, we are delving into the compositing world inside of Resolve.

In this tutorial you will see how to create a fusion clip, import footage whilst in Fusion, add colour corrections, extract AOVs from your EXRs and add them back over your shot to make it more sassy! Yes, Blurring emission passes to make glows? Heck, yeah!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL – Ancient Hilltop Part 2 – Making quick standing stones that look pretty good!

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I love Blender… ..and, thankfully, it’s allowing me to do the second part of the hilltop Tutorial.

Last week we created the wavy grass, today we’re taking a simple box and messing about with it, adding and removing polygons to get something more organic than the default cube.

It’s got a little of something for everyone, this one. I even stop talking at one point! Me!

Even I didn’t think that was possible!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

TUTORIAL – Ancient Hilltop – Part 1 – Blowing grass using Blender particle system!

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I love Blender…

I loathe Blender… ha, got you there! No, I love it!

It’s particle system, however, could do with something of an overhaul. It’s not bad, what with the “boids” system for flocking and the ability to use it for hair which, incidentally, can then be styled.

The one thing I do like is that with the hair system, you can create fairly realistic looking grass. Especially, my favourite type of grass, the kind that blows in the wind. That ripple in the sunlight, like a sea, waves dancing over the surface of the ground just looks magical. Can’t get enough of it. It really reaches into my magic loving, fantasy adopting side.

So I decided to create a 3 part tutorial, covering the creation of a grassy patch of grass, followed by the creation of standing stones, including a displacement shader that makes them appear more than just stone – almost overgrown stones, if you like – and finished with a quick comp in Fusion within Resolve.

This is the part one – the flowing grass. I hope you like it.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.