No kidding. I think we got that now. And if you are at home making looping videos to throw onto Reddit and Instagram, this one will make you love Blender a little bit more.
After the last one with the Ocean modifier, I wanted to do a looping one.
It’s not a difficult thing to do, but can take a bit to get your head around. Anyway, for all you looping animation peeps, this is the way to make sure you have perfect water that will match as your little animating boat swoops over the waves.
You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.
I mentioned in the last video post that I love modeling. I do. So I thought I would set myself a speed challenge to build a 3D car in 3 hours. And I did it. Pretty Much. I did make it a bit easier for myself by removing the need for wheels, going down the hover car route, but that in and of itself brought up a couple of challenges.
Anyway, I sped up the recordings and, apart from a small section where I built the wing mirrors which was lost due to unforeseen recording naming issues, it’s all down here, from Default Cube to fully shaded.
Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.
You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.
I think, deep down inside, I am at my most happy when I am modelling. No, not me in a swimsuit and a pink boa walking up and down a catwalk to a line of adoring photographers. Although, that could be fun. Anyway…
No, I’m referring to modelling something in Maya or Blender. Sitting down at the computer, pulling around vertices, adjust the flow of a surface; getting a mesh ready for animation. The front part of this tutorial I zipped through thanks to the power of retiming in Resolve, I really wanted to go to town on. I was all about to turn on Multi-resolution, Sculpt in fins and stencil in scales, but that would be a whole other tutorial.
This, though, is about an animation step that requires a model that will need bending, and that is Follow Path. It’s a constraint, rather than a modifier, but by now, if you’ve been following along, you should be able to make a simple organism (fish here, not molecule) and then make it swim around using one command and a few options.
It also teaches you a little about shape keys in Blender too. Again, something that we will come back to and do more on in the future.
Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.
You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.
It’s a very simple fish on a curve swimmin’ in a circle. Dinky!
The modifier toolset in Blender is by no means the most exhaustive set of tools, but it’s not slacker either.It tops out at 53. Which is more than enough, really for most non destructive stuff jobs be they animation or modelling.
And in that pool of tools is Edgesplit. It, well, it splits the edges of polygon models so they no longer join together. Edge split splits edges; it unjoins them, if you will. Which is really, err, useful as a single, err, modif…no no I can’t do this. It’s useless on it’s own.
But coupled with a few more of its pals, it’s a veritable wonder of a tool. You can edge-split, decimate, displace and solidify an object to create some really considered graphical elements. It’s ace actually. But on it’s own, well, it’s a bit of a fixer-upper.
Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.
You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.