TUTORIAL – Ancient Hilltop – Part 1 – Blowing grass using Blender particle system!


I love Blender…

I loathe Blender… ha, got you there! No, I love it!

It’s particle system, however, could do with something of an overhaul. It’s not bad, what with the “boids” system for flocking and the ability to use it for hair which, incidentally, can then be styled.

The one thing I do like is that with the hair system, you can create fairly realistic looking grass. Especially, my favourite type of grass, the kind that blows in the wind. That ripple in the sunlight, like a sea, waves dancing over the surface of the ground just looks magical. Can’t get enough of it. It really reaches into my magic loving, fantasy adopting side.

So I decided to create a 3 part tutorial, covering the creation of a grassy patch of grass, followed by the creation of standing stones, including a displacement shader that makes them appear more than just stone – almost overgrown stones, if you like – and finished with a quick comp in Fusion within Resolve.

This is the part one – the flowing grass. I hope you like it.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.


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