ONE BY ONE: The Shrinkwrap Modifier in Blender 2.93 for retopology or surface based geometry.


I love Blender…

Yes, I know, broken record, but I do. And some of the things that have been part of it for ages have most recently been adopted by major production software.

Shrinkwrap in Maya is relatively new, but where did it get the idea from? I wonder…

Anyway, here is a short tutorial about using Shrinkwrap in Blender 2.93 to create surface geometry, such as clothing, belts, etc. as well as a slightly more in depth look at what everything does in it. Slightly more. Stay safe, peeps!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.


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