ONE BY ONE: Modifiers. Today it’s how to use the HOOK modifier in Blender!

I love Blender…

Did I mention that before? Well, it’s because I’m “hooked” on it. Hooked! Geddit!!

(Rufio! Rufio!)

Anyway, I am hooked on Blender and one of the reasons is it’s none destructive workflow that you can achieve using Modifiers.

Hooks are a big part of this, if you want to, say, add a deforming patch with falloff to a surface that you might want to edit later, or if you want to add an animating lump into a shape, or if you want to control the control points of a curve so it can be animated.

Talking of animation, you can also use them animate pin groups on soft bodies, allowing you to create capes that you can target to a character, or ropes, or even the end of a belt.

Hooks are really good. Especially if you are a one-handed Pirate.

Smee?! Smee?! I think I can hear a ticking clock! To the boats!

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.

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