I love Blender…
And I love it’s Modifiers. Yes, it’s another One By One.
Being able to deform the shape of something its quite important when it comes to animation. The most simple rig uses deformers to simulate bending, twisting and volume changes and these are all accomplished with deformers. Some of the best facial rigging comes from a conjunction between bones, shape keys and deformers.
But using them can be a little daunting. Addressing them on a “One by One” basis makes it easier to get to grips with them.
VertexWeightProximity is a prime example of one of these modifiers.
You can create a vertex group which performs a shape change and then drive it’s power with an empty. Close to the skin, deformation, further away no deformation.
Here is a simple tutorial to explain the use of it, without making it part of a much bigger thing. Nice and simple. Hope you like it.
Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.
You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.
Take care and stay safe.