ONE BY ONE: Shading using the Geometry Input Node Random Per Island in Blender!


I love Blender…

But I didn’t use it for ages.

I used Maya then Modo and Maya, then Maya on it’s own then Blender!

For a while there were things in Modo and Maya that were not in Blender. They’re all good for certain things, but there was an option in Modo that I loved which used a gradient to add a level of difference between each separate island of geometry that had it.

It used the object’s individual ID of each object to pull a value from the gradient, making each item with the same shader slightly different. A few releases back Random Per Island was added to the Geometry Input Node that allows us to do exactly that.

Please watch the vid and you can see some of its wonderful uses.

Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.

You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.

Take care and stay safe.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: