The modifier toolset in Blender is by no means the most exhaustive set of tools, but it’s not slacker either. It tops out at 53. Which is more than enough, really for most non destructive stuff jobs be they animation or modelling.
And in that pool of tools is Edgesplit. It, well, it splits the edges of polygon models so they no longer join together. Edge split splits edges; it unjoins them, if you will. Which is really, err, useful as a single, err, modif…no no I can’t do this. It’s useless on it’s own.
But coupled with a few more of its pals, it’s a veritable wonder of a tool. You can edge-split, decimate, displace and solidify an object to create some really considered graphical elements. It’s ace actually. But on it’s own, well, it’s a bit of a fixer-upper.
Take a look at the video below to find out more. Better still, subscribe to the channel and you’ll see a new one of these every week. Sometimes a “One by One” where we talk about what each part of blender does – at the moment we are concentrating on modifiers – other times tutorials on specific things or quick tips to make your life easier.
You want to see something not here? Then let me know in the comments. I’m always keen to help out where I can.
Take care and stay safe.